Overview
The Combat module provides a proximity-based targeting system. It allows a player to target characters (or other game objects) within a configurable range. This is achieved with two components: Targeter and Targetable.
When a player with a Targeter component approaches objects with the Targetable component attached,
the player can press the Q
key to lock onto the nearest available object.
The Z
and C
keys are used to switch targets.
Please note that these keys can be remapped.